I posted a spicy hot battle report for Plamo vs Plamo hosted on Imgur. Please do check it out! In this game I was testing the Mystery Box acenario and also working out some of the Flying rules, as well as the Placement Weapons which the Loto was carrying.
The flying rules are ok. I'm not 100% happy with them still, but they're perfectly functional. The placement weapons are pretty cool, with the mind game of laying decoys and a variety of possible combinations of weapon types, triggers and effects. In this game the Loto was using normal mines, but you can build ones that push the enemy away or knock them down, set them on fire, all kinds of stuff. They were quite useful. All considered, a pretty good time. It was also interesting to play a four-way game with each player independently controlling one machine. The Action Track system makes this type of play very viable and fun, since everyone is involved constantly and there were lots of reactions flying around. I'm really happy with the way this game has shaped up. It's only taken two years. |
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