Last week's goals: Talon Singularity
It is done, and up on BoardGameGeek as well as here. I really like making game stuff. I'm a hobbyist: I love not only making my own games, but modifications and additions for existing games. I guess if I was smarter, I'd apply my interest in tweaking and modifying existing products to software or cars, but instead I work on boardgames and stuff like a loser. In any case, I find these very enjoyable exercises in design, and they're useful palette cleansers when I'd getting burned out while working on one of my own projects. Last year, I did Delve Magic while developing Afterglow. It was a fun distraction that required only a little work on my part, and gave me and my wife hours of entertainment using assets I already owned.
Well, I'm at it again. I was playing Talon 1000, which I really like, but I was kinda getting tired of a few things and some rust was starting to appear on it. So I figured I'd shake things up a bit and try making my own module for it. This is Talon Singularity (TS). This week was all Talon, all the time. Talon Singularity
I also did some more work on the miniatures for Proving Grounds and some other stuff, including starting preliminary work on my next original game. While it's justifiable to think having three games on the go at once isn't smart, what this actually translates to is me working on just one game and the other two likely laying undeveloped for a long time. But, hey, this is a hobby, not a full-time job. |
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