I received the game Interceptor Ace as a gift recently. I'm not knowledgeable about the subject matter and didn't know anything about the game, but I like airplanes and wargames. I'm also a loser with no friends so I like solitaire gaming. I fired the game up, played it a bit, and don't like it for a variety of reasons. But the main takeaway I got from it is the importance of well laid-out player aids. Interceptor Ace is not a particularly complex game but it's heavily reliant on referencing charts. Unfortunately, the way the charts are placed on the player aids is done in an irritating manner, requiring constant flipping, searching and general manipulation. I didn't end up digging this game much, but it did impress on my some principles I'd like to try to adhere to in the design of player aids from here on, though. |
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September 2023
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