I can't believe it's almost May. Last week's goals:
Uncommon Valor
I did what I said I'd do, though I have to admit there were a lot of complications. I also have been spending a bit of time playing the Panzer Dragoon games, so there's that. Last week's goals:
Uncommon Valor
Last week's goals:
This has the strong potential to lead into another project, of course... Well, I had a pretty successful week with the launch of Afterglow and Plamo vs Plamo enjoying a one-day sale on Wargame Vault where I sold a good number of copies. Afterglow has been well-received by the people who have bothered to tell me their thoughts on it, and it's well on the way to selling better than anything else I've ever released.
So for this week's goals... Uncommon Valor
I had a lot of ideas left over from other games and ended up synthesizing them into Uncommon Valor (UCV). Mostly, the game is centered around the Momentum mechanics, but I ended up throwing all kinds of stuff at the wall to see what would stick. I have a bunch of documents with snippets for mechanical concepts in games that I've never fleshed out, and I often write down ideas as they come to me and then just leave them in the document, waiting for a chance to bring them out. As UCV was mostly made so my friend and I could play with miniatures that are unrelated (like ogres and trolls against super soldiers), I also decided I had nothing to lose with throwing lots of these ideas into the mix,
One of these ideas was delayed threat resolution. I like this idea a lot, and this seemed like a good context to add it in. But I ended up cutting it, and I'll examine why in detail. A very good week for testing, though it was a swerve...
Uncommon Valor
I didn't do this. Instead, I played my Monster Mash against some Star Marines. It was very productive. Czech this out: Uncommon Valor
I did get to test this game, a lot. It produced a giant set of notes with corrections and suggestions that have already been integrated to the rules document. It was very, very productive. It was also actually quite fun. Mmmm... wouldn't wanna mess with it Afterglow/Outer Dark
I had a pretty dogshit week and was sick to boot, so I didn't get much done on these fronts. I was able to do some assorted hobby work, including magnetizing this very sweet Caprice mount from Heavy Gear. I'm just including it because it was fun to work on and I like pictures. Last week review... Outer Dark
I had a bunch of game ideas this week, but also slacked a bit because I basically played Door Kickers: Action Squad non-stop when I had a minute. What a great game! But I did get some work done too. I've been working on a game called Uncommon Valor for a little while now, having risen out of "demand" as opposed to necessarily interest in developing the system. Basically, my friend has some 28mm miniatures, and so do I, and we want to bash our mandollies together, but we need rules for it. Despite there being a bevvy of miniature-agnostic games out there I decided to lump one together out of a bunch of spare mechanics sitting around on my computer. So that's where this project came from.
Uncommon Valor is a miniature-agnostic tabletop wargame for two players. It can be played at any scale, but is getting tested with 28mm figures. Pieces are designed by the players using a fairly basic set of parameters so they can stat up whatever type of unit they'd like (within reason) to accommodate a broad range of models. After designing forces, the game is based around 3Ms: Morale, Maneuver, and Momentum. Each has a mechanic that represents this focus. It also has a delayed fire-resolution mechanism that I'm still tinkering with. I'm just going to give a brief rundown on the game here. |
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