I finalized I'm Going Down, a solitaire print-and-play adventure game, on Wargame Vault recently. While the game had been finished for almost a year (I originally developed it for a game jam), I wanted to go back and refine it a bit. I decided to get rid of the most obvious placeholder assets while keeping it printer-friendly, clean up the rules, do another proofreading run, include a guide for people printing it, and kind of give everything a once-over. This was meant to be a quick project and in the grand scheme of things, it certainly was (most of my projects have a 9 to 12 month turnaround before 'completion'). In the end I'm quite happy with the game and the process that went into it. It's also the first game I published on Wargame Vault, which is something of a milestone. Since I have no plans to go back to this game unless it needs some kind of correction or editing, I figured I'd so some last thoughts on it to make sure I at least try to learn something from the experience. Recap of last week's goals:
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