When first prototyping a game, nothing matters more than making a functional, playable game. This is the tipping point you want to cross where your game goes from being an idea to being a game. Ugly, functional counters work at this early stage. Scraps of paper with scribbles, nuggets of dog shit, old board game pieces, whatever you can scrape by with is good enough. You just need to get that first bit of play done so you can tell if the project is worth pursuing. But after a while, working with very temporary counters gets old for a few reasons:
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