Last week's goals: Uncommon Valor
I can't lie: most of my gaming time was spent playing Pandemic Legacy Season 0. But now that's done and the kitchen table can be reclaimed by other activities. I also painted some more miniatures for Proving Grounds, which was nice as I'm working at a glacial pace on those. But I'm happy with the results. Uncommon ValorI made all the changes to the rulebook I thought were needed, and that's about all. This was quite a few changes, but it doesn't make for an exciting update. Talon SingularityOwing to the lack of table real estate and work of balancing these requiring some restarts, I only played the first two scenarios but they are pretty good! They definitely give a new twist to Talon 1000 and make for more interesting games than "two fleets crash into each other". The bonuses for keeping your ships alive also change the way you play. Here I had a real dirty brawl with the A.I. will desperately trying to preserve the health of my Battleship, which managed to finally tear this stupid A.I. ship apart in the picture with phasers. I'm winning by a large margin so I'm not sure it's hard enough, but we'll see what my final scores are like. Goals for May 3 to May 10I don't want to overpromise and underperform here, and I'll admit my interest in Uncommon Valor is kinda waning. It's fun to playa against other people, but I don't want to devote tons of time designing a solo module to it since most of the appeal for me is letting people build armies from whatever they have and seeing what turns out to play. I also have another project I want to start working on more that's different from everything else I'm doing...
Talon Singularity
That's it. I'm taking a light week to focus on this and get it done! Comments are closed.
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