I keep forgetting to do this, which is probably better than spending the huge amount of time I did before hamming out updates for the website that had no real impact on making the games. As usual, scale models I made instead of working on game development: Skies Far BeyondThe rules feel pretty stable now. I'm not constantly going in and adjusting little things, so everything is feeling... pretty good. Almost like the rules are done. We're still testing with each game, but things are smoother than ever, the rules rarely need discussion, and everything seems pretty well understood. There have been over 50 full test games now so there's also been a good workout of the power curve, even though we still don't have much data on Tier 4 aircraft. But that will come with time. Overall I'm pretty happy with how this project is coming. With some final revisions, I'd even be ok with it coming out now. The biggest challenge with it is actually going to be formatting. The rulebook won't be so bad, but the aircraft book with it's many tables and sections will be a bit messy. It might be my first project where I get some external help on that user interface stuff. Uncommon ValorI've been saying for probably around a year now that I'm going to finish the vehicle and monster rules, and I'm pleased to report I still haven't finished the vehicle and monster rules. There's a lot to them so they're taking some time. However, the general base of the rules feels quite solid now. I'm getting to play it a good deal with varied opponents, and they're all enjoying the experience so this is also coming along nicely. I'm hoping to get some additional time for testing in the near future so I can really focus on it and push this one out. But I've been saying that for a long time now. Eventually I'll just have to bite the bullet. Goals for February/MarchI don't know how much point there is in doing these anymore since they're always the same, but whatever.
Skies Far Beyond
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