Despite being a very busy month, I still didn't manage to meet my goals. But I got a lot done on one game.
Skies Far BeyondBetween a few test games and lots of paperwork, this game has made a big leap forward. I did squash the Wealth system for a much simpler traditional "count your money" system. While I liked some aspects of the old system, in the end it was wonky. Big rolls could end up feeling like a casino, where you'd go broke or get giant items for free. It did make it easy to distinguish between huge and small purchases, but in the end I decided the complexity isn't worth the outcome and reverted to a standard system. This did mean quite a bit of work, and it will take some time to hash out how much to pay players, but ultimately I think this is good. Also, the missiles have been reworked thanks to a friend's suggestion that has simplified them hugely. Now, a missile is Close or Far and may be High or Low Energy. When fired, a missile is Far; with two successes, it becomes High Energy, which adds to its Piloting rolls. When it succeeds with three rolls on the missile attack, it also ends up being Close, reflecting an optimal track to the target. It's simple, elegant, and reduces bookkeeping. Everything can be done with a single missile token now. In-game, it is definitely much simpler and easier to follow what is going on and infinitely less fiddly than tracking the missile speed or distance. I really like it. I know I say this every month, but I think the missile system is now where I want it. You get the sensation of being chased by the missile, you can outfly it or beat it with countermeasures, and if they reach you it's big trouble. This is all good. Otherwise, I did the Tier 4 aircraft and a bunch of rulebook cleanup. I made a player reference chart to help people understand their options during combat. There has been a lot done on this game this month, and it's definitely my main focus right now. Having two groups running means I have to prioritize it since people other than myself are actually playing it. Danger CloseDidn't play much, but I did complete the token sheet. I have to admit I'm kind of turned off by making the maps, but I'm going to force myself to do it this month using HeavyMetal for Battletech. It's another plane game, but very different from SFB in tone and mechanics so I think I'll be fine. Goals for October 2022I have a few games twisting in the wind right now. Proving Grounds and Uncommon Valor are both at varied states of completion, with UCV being in a pretty good spot and just needing more testing and cleanup. But I want to keep my focus on my plane games right now. SFB is super fun and I'm enjoying it, both playing and working on it. Danger Close is getting to where it needs to be, but I'm dragging ass on finishing new components. time to fix that.
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